Thread: Depth of field
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# 9 20-10-2003 , 06:36 PM
kbrown's Avatar
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I think I know why this happens. Maya's renderer does not anti-alias the Z-Depth channel, which is used for the DOF blur. Maybe mental ray anti-aliases it and that's why you get better results. Anyway you could render your images without the DOF but saving the Z-Depth channel in the files. Then do the DOF in post but blur/anti-alias the z-depth a bit before.

Here's what the z-depth looks like directly from maya's renderer.

Attached Thumbnails

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