Originally posted by kbrown
...you could render your images without the DOF but saving the Z-Depth channel in the files. Then do the DOF in post but blur/anti-alias the z-depth a bit before.
Here's what the z-depth looks like directly from maya's renderer.
Man.. did you ever loose me there.. LOL .
Ok after i figure out how to extract an image that looks like yours i blur it in photoshop? then how do i use that to Blur DoF my maya file?
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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
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