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# 22 16-11-2003 , 11:14 AM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
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Remember in alot of games (ive seen anyway) weapons tend to have a high poly count simply because there on screen alot and so have more detail, this is usually in fps games but it just depends where you want to concentrate your detail.


FX supervisor - double negative