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# 4 07-03-2009 , 09:26 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
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Because quads make it easier to see loops and to lay out evenly. If you have tris in the mesh you can get strange artifaces (like pinching) when rendering, quads dont, even though they do get converted to tris at rendertime.


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