thanx.. I used polys, because I am not very familiar with nurbs-modeling and there has to come much detail... And because I was too lazy to adjust every single of those 42 Curves and a few surface errors. I just can't handle the loft command. On some places the surface just looked shitty as the curves didn't had the same number of curve-points and so on. I am simply better at poly-modeling, and you can see the texture in the hardware textured mode... But of course I'll smooth the hole thing or convert it to sub-div-surfaces, but first of all I'll refine it a bit more in this detail level, so it's much easier.