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# 13 19-09-2008 , 05:21 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
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Originally posted by Jay
For sure mate the deformation is far better, the t-pose is fine but when you think about it nobody really walks around with their arms up. This has always bothered me in character setup. The T-pose make the bone placement easier but not for weighting.

Yeah Jay, doing quite a few charcters for my uni work, I've found that it works out best, the Tpose would be great for animation where the arms go over the head etc, but most of the time 45 does a great job.


Chrone, you can make a displacement the same way you can paint bump maps, their just grayscale images. Though you can use Z or maya to make maps from a high poly mesh to a low poly. Its really up to the user and how comfey that are with the methods


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