Why does it render with these round specs of light on the front like this? I'm don't know much about mental ray so I'm including everything I have changed or may have changed. Hopefully this is helpful for you to help me out. Render Global Settings Ray Tracing: On Reflections: 2 Refractions: 2 Max Trace Depth: 4 Shadow Trace Depth: 2 Scanline: On Faces: Both Global Illumination: On Global Illum Accuracy: 200 Global Illum Radius: 2.00 Global Illum Scale: White Photon Volume Accuracy: 64 Photon Volume Radius: 0 Max Photon Depth: 5 Rebuild Photon Map: Check Max Reflection Photons: 5 Max Refraction Photons: 5 Two Spotlights, no decay Main Spotlight Emit Photons: Check Photon Intensity: 24000 Exponent: 1 Global Illum Photons: 1000 Second Spotlight Emit Photons: Check Photon Intensity: 16000 Exponent: 1 Global Illum Photons: 1000