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# 55 01-07-2005 , 03:50 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
well well, I think about rebuilding the whole mesh. and there is something else. does anyone know a kind of splitting edge loop tool for maya? cause it´s a real pain in the ass when geometry gets dense to split every loop by hand with the split polygon tool. I think there must be a lot of scripts providing some sort of solution for this problem which I bet almost everyone who's modeling organic geometry ist confronted with sooner or later.


everything starts and ends in the right place at the right time.