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# 5 27-07-2003 , 01:49 PM
Registered User
Join Date: Feb 2003
Location: Austria - St. Pölten
Posts: 93

no tesselation needed

thx for your reply, but I don´t want to use the tesselation option, because that will only be effected in the render process. But the mesh will have the same problem. And I want to have a good mesh, which I can convert to polys, and export to other software witout any problem on the surface.

but thx for your reply,
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