no tesselation needed
thx for your reply, but I don´t want to use the tesselation option, because that will only be effected in the render process. But the mesh will have the same problem. And I want to have a good mesh, which I can convert to polys, and export to other software witout any problem on the surface.
but thx for your reply,
bernhard
contact me via MSN: rieder@utanet.at