i agree with Someguy, a texturing challenge... maybe on a simple monster(low poly) like that challenge they had over at polycount. we would need to UV map it, or not, lol
Pre UV mapped, just the best texture. ANd we would make a low-poly environment to match it or something. Just to make it harder, lol of course we would need to model AND texture the enviro, within certain specs.
I think that might get a lot of entries! :-D