Normal Mapping?
In class today, my teacher showed me how to do normal mapping in maya, by taking a high rez object and converting its mapping on to a low rez object. Its kinda cool that maya had the tool built in all along, although.. he showed once the conversion was made. Only in real-time high rendering you could see the difference, when you rendered it.. it would show the low poly object without any change? Does anyone know a way around that without having to take a screen capture or using a game engine?
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