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# 2 06-10-2003 , 05:17 PM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
paint the dirt into your texture map, or use a layered shader to a procedural dirt texture on top of the normal wall texture (you could control where the dirt goes with a greyscale painted UV map) user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

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