Thanks -- though I'm wondering if its possible to create softedges on "create polygon" tool'd objects. I've created a perfect cylinder (had two hemispheres side by side -- so I created polygons inbetween the two open sides' vertexes. I then combined the polygons -- then clicked (as suggested) set to face, then typed "polySoftEdge -a 180" and not a thing changed.
Maybe someone should go into a small smoothing tutorial? :b Sorry -- I'm only now getting worried about polycount -- I used to just let Rhino make the smoothing groups as I converted from Nurbs -- then that was how it ended up... now I obviously can't do that if its going in an Unreal Warfare game.
That -- or I should just stick to Bink'd cutscenes and Unrealscript :b
Edit: Never mind -- got it -- Average Normals.
Last edited by Phopojijo; 24-06-2005 at 05:35 AM.