Well there the poly smooth command (Mesh>smooth) or if you're rendering in Mental Ray there is the subdiv approximation(I think theres a free friday tut about that on here).
Hi again.
I have two issues now and I wanted to know if you could help me.
https://gyazo.com/eb99417d70d2560bbd5f3a94d77bb6aa
There's an image of my model... you can see that there are some unnecessary triangles in the lower part, the thing is that I want to combine them and make only 1 triangle, how can I do it?
https://gyazo.com/b3de8c151efc259ee9a5fc27b3efa0e9
You can see that my mesh its unsmoothed and when I use the smooth mesh preview its perfect but that's just a preview and I don't know how to aply that smooth effect. If I use the smooth option it will make a lot of extra polygons but I just want to keep the exact same smoothing effect that makes the smooth mesh preview. How can I do that?
Last edited by zulexo; 24-09-2013 at 03:00 AM.