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03-01-2009, 02:09 PM   #8
JGI
Registered User
 
Join Date: Jan 2009
Posts: 4
Hey guys,

I tried to quadrangulate the mesh but it didn't seem to make much of a difference when I hit smooth. Maybe the problem is that the mesh was imported in triangles rather than quads?

I uploaded some pictures for comparison. See how the original mesh is smooth too, but the model itself is a chunk of blocky polygons. As triangles or quads, the Maya smoothed model doesn't look how its supposed to.




Chirone: Thanks for the tips. I'll look more into the "paint select tool."

Its too bad Maya can't save unique vertex selections.

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