Thread: Glass Shader
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# 3 19-12-2005 , 01:03 AM
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Join Date: Aug 2004
Posts: 408
All depends on what you want... I'd recommend a phong or blinn shader... a bit of specular, almost fully transparent, refraction grating. And remember, not all light is white.


Last edited by Phopojijo; 19-12-2005 at 01:23 AM.