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# 2 03-11-2006 , 11:55 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you need to make sure your images are all the same scale first. At least, it makes it easier.

Then, if your image is, for example a 300x500 pixel image or something, you can make a plane that is 3x5 and it'll fit the image's resolution when you map it to the plane as a texture.


-Mike
The Maya Toolbelt