Thread: Uv mapping woes
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# 4 08-07-2007 , 02:15 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Still got no idea why it was going mad, but I found a work around. Just selected all the UVs that I had not mapped yet, and deleted them all. Gave me a clean mesh to work with.

Cheers for the heads up about deleting the history before uv mapping.

thanks,

gubar