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# 6 12-02-2008 , 08:19 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
high poly modeling is definitely good to know. Games are getting to a point where a high and a low poly model is required, to generate normal maps and the like.

For example, I made a prop recently and the low poly version was something like 400 polys while the high was easily over 10000. user added image


-Mike
The Maya Toolbelt