Thread: Animation help
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# 3 24-04-2008 , 02:34 PM
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Join Date: Mar 2007
Posts: 1,055
Or, you could just figure out how long the animation is going to be, and keyframe the rotation over the whole length instead of looping it. Key the rotation at 0 on the first frame, and then at 3,600 on the last, assuming you wanted say 10 turns in total.