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# 3 19-02-2005 , 09:44 PM
mhcannon's Avatar
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Location: Waianae, HI
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You should try to keep them to quads or tris. Anything higher may give unpredictable results in modeling (non-planar and manifold, etc) and rendering. When some one says it doesn't matter, they're probably referring to the fact that all renders are tessellated (triangulated).



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