Well, I struck out. I can't find a way to flip the "odd" normals but one thing I don't understand is how you guys are running into situations where some of your normals are getting reversed. I've never had that happen,,, yet.
One thing I discovered is that if YOU reverse some or all of your normals using the reverse function, a node is created and you really can't unreverse those normals by hitting the reverse normals button again. You have to delete the node. I reversed some normals on purpose then went into the outliner and turned off DAG OBJECTS ONLY then went down to the node that was created; POLYNORMAL, and deleted it. By doing this, the normals that I reversed turned back around the way they originally were.
I've yet to come across a situation that has made me want to reverse normals except sometimes when I import a model from Zbrush. Sometimes when I import the model, the normals are reversed. When that happens, it's the whole model and not just a few normals.
I'm going to post this question in the Polygon modeling forum..
Last edited by Velusion; 27-04-2006 at 01:57 AM.