View Single Post
# 1 13-02-2003 , 04:10 AM
grunze's Avatar
Registered User
Join Date: Nov 2002
Posts: 117

help with script to create a random shine effect on a shader

Hi there,

I'm a big time newbie when it comes to mel scripting, or any scripting for that matter.

I have a wall, like in the pic below.
The wall used a shader with a 2D grid map for the colour.

I want to have the different squares have slight subtle random shine to them.

Or if that is too complicated, maybe just have each face of the sphere have the afforementioned shine.

:banana:


Thanks,
Ari