Making a 'Whiteout' scene
Hi everyone, I have a questions concerning what I have dubbed as a 'whiteout' scene. It's basically where you have a white background/white floor and your object casts simple shadows. It's very minamalistic and I really like the way it looks but I'm having a lot of trouble replicating it in maya. I've tried using a poly plane with lambert set to white, but that doesnt give me the right results. even with Final gather it's still pretty dark. Anyone have the inside scoop on how to do this?
Edit: Almost forgot a link to what I'm talking about
Whiteout Scene