Thread: shader switch
View Single Post
# 10 09-10-2012 , 08:27 AM
Registered User
Join Date: May 2012
Posts: 31
Ofcourse not because i already know how to do what was suggested and that is not what im talking about. Is this really hard to understand.

Every polygon object is made up of faces, edges and vertices. So let say my object is made up of 40 faces and i decided to select 10 faces and applied a phong shader to it, how do i change that phong shader without reselecting those faces again.

Thank you