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# 1 19-02-2005 , 01:19 PM
edoplaza's Avatar
Registered User
Join Date: Nov 2004
Location: Venezuela
Posts: 98

Nurbs to Polygons

Hi Everybody,

Let's say I create a Nurbs sphere and a nurbs cylinder and then I create a rounded fillet between these two surfaces. I trim the unwanted parts and then I convert the 3 surfaces to polygons (quads). Then I combine the new polysurfaces getting one mesh. The only problem is that I get seams where the rounded fillet was. What's the best way to avoid this?

Thanks


Eduardo

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