View Single Post
# 4 13-08-2004 , 11:15 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
tris= triangles
N-gons are plygonal faces with any number of sides. i.e. a single face with 12 8 edges. it is best to try to model in quads, but certaqin areas call for a triangle here and there. to do this manyally is to basically use poly modeling techniques. split chamfer subdivide, with maya's poly modeling tools.
sorry for l8 reply


Image dump