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# 6 19-01-2010 , 02:05 PM
Registered User
Join Date: Jan 2010
Posts: 2

Possible solution

Hi People,

Thank you all for your responses.

With your help, I have found a solution, which makes me rather happy! Apparently, in the attribute editor of a mesh, you can set the triangulation direction of the quads to left, right or best shape. Using this feature, I just divvy up the mesh into separate parts, set up their triangulation directions, and whoopee -> triangulate. This simply allows me to triangulate entire sections of my terrain into the direction I choose, which gets rid of the nasty artefacts I've been having.

Wondering what artefacts? Here's an example!
user added image

I am now one happy artist, so I thank you all for your endeavours.

I'm one step closer to finishing this skiing terrain.
user added image

Cheers,
Lennart