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# 1 09-02-2007 , 09:52 PM
Registered User
Join Date: May 2006
Posts: 64

boolean quit after mesh got big?

Strange thing I don't understand here. I was using boolean difference to make a tunnel mesh, one Tunnel to the next. After 4 pieces were connected the 5th would not work. If I selected the 4 connected mesh object then the new piece and did a difference, both objects were deleted. I test the operation with two small pieces and it works just fine. Is there a limit on connected mesh objects that boolean cant handle?