Thread: Centaur WIP
View Single Post
# 2 27-12-2010 , 01:47 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
A useful uv tip when uvs get messy from Maya to Zb.

If you have done a huge amount of sculpting in Z and the uvs are screwed just save a blend shape in Zb and reimport the original from maya and hit switch in Z, the original uvs will be transfered to the sculpt without you having to go back and forth to maya.

I had this a couple of years back on a job, and there isnt actually much written about it in any zbrush manual, so I did alot of resarch asking around as you should have to start over...

cheers
J