Thread: zbrush3 problem
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# 12 11-03-2009 , 11:43 PM
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Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
I open it with Zbrush 3.1 and i choose " symmetrical triangles only" then when i hit "X" for sculpting everything is allright. But if you have problem with the center go back to maya center the pivot, delete history and then try again. If not working again go in Zbrush
-> deformation - > smartResym, Resym

Try this options

And one huge mistake that i did before. Don't use crappy mesh and import it to Zbrush to fix it .... It will be pain in the ass and if you want to go back in Maya it will be failure for rendering the normal or displacement map. Try to make as good and clean low poly topology in Maya then go in Zbrush to sculpt only the details. Don't be lazy...!

:p


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