View Single Post
# 4 23-02-2011 , 03:49 PM
Ash3010's Avatar
Subscriber
Join Date: Oct 2006
Posts: 10
Ahh ok I see.

However the first car I made was in sub-D's and I found it to be a pain in the ass to be honest (especially in comparison to other techniques). I ended up bringing it to poly's which alleviated the majority of the issues I had. Plus when you come to render Sub-Ds will more often than not take considerably longer to render (been there too). Agreed sub D's have "some" advantages but as a general rule if I do use them it will be in the early stages and i'll convert from them not too them.

Also I would suggest splitting up your car panels, bumpers, fenders etc, in reality car panels are separate geometry, model them like there are built whilst maintaining edge flow throughout. The majority of car render issues are caused by overlapping geometry caused by making the majority out of one piece (and overlapping UV's, but that's a different issue all together).

In summary
If your working with Poly's now, I would stick with them.