yeah but that doesnt look right, and also you will get some nasty meshes like that if you dont remerge the verts. topologically it's not right and you will run into problems. See how you have dragged those two verts down on the side, those have created non planar faces (which are bad) You can achieve that look you have on the left by using polygons >> cut faces and moving the cut near to the top of the faces.
Alan.
Technical Director - Framestore
Currently working on: Your Highness
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