Thread: Audrey
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# 167 01-09-2011 , 07:14 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Just as a small heads up/tip......

For the corrections on the mesh, I'm using a duplicate as a blendshape to adjust the mesh, this way if I overdo it or it looks wrong I can paint it out keep the bits I like and reduplicate the original with the new corrections and work on a fresh one.....

Also the inner eyes are using the misss fast skin shader. I have 3 maps on it, overall and diffuse color and a bump map

J