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# 3 23-03-2009 , 09:55 AM
Registered User
Join Date: Mar 2007
Posts: 1,055
Try just creating a cube, scaling it so it is stretched vertically, then apply a smooth node, and model from there.

I think this is often better than using a cone/sphere to start, since you don't get all those edges connecting onto one vertex at the bottom or top.

cheers

gubar