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# 2 01-03-2005 , 02:32 AM
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Location: Waianae, HI
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Re: Texturing a plane: How to maintain image ratio?

Originally posted by lori_hunter

anyone know how to maintain a texture's (2d file image) ratio?

1. With a poly plane,
Texture>Planar Mapping>Keep Image Ratio - just doesn’t do it. It keeps assuming the aspect ratio of my poly plane (and filling up the entire plane).

I haven't been able to find away to this either, so I just UV Map the plane and make sure the texture falls within the UVs. You can adjust the surface area a texture covers in the attribute editor, under the input node for the shader should be a placement node. The default cover is 1:1, so any texture tries to cover the entire surface. You can manually adjust the amount. up or down.



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