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# 2 27-02-2006 , 02:26 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
in maya a cloth is subject to gravity´s rule. when starting animation the cloth drops down in (-Y). therefor you have to pin the cloth to something static with something like a nail. you will use locators to hold your garment in the end. place your locators exactly onto the vertices by pressing the V-key. use every 3rd or 4th or whatever vertex.

1)
create a garment.

2)
use the vertices from your garment geometry (as a nail) and constrain them to locators. ->

select a vertex - shiftselect the locator - go Constraints > Transform.


do so for all of your locators. now you have your basic setup. play with the settings in the attribute editor for your garment.

kind regards

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Last edited by Falott; 27-02-2006 at 02:33 PM.