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# 3 16-10-2002 , 03:12 AM
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Join Date: Jun 2002
Location: Texas
Posts: 374
Thanks, i was thinking Polys for walls etc. The only reason i asked as the house tutorial Kev did in the VIP section was done in Nurbs and i also have a book that shows how to model a house, again it's done in Nurbs.

I've found with using Nurbs the intersection and trim tool is great for trimming excess geometery. Is there anything similar with Polys? I've used Booleans but they work differently, i want to keep my objects as seperate and not unioned, which is the way i figured in Polys to trim.

Oh yeah, the arch thing. Is there a good way to make a precise arch to be using as a window opening or door frame or even a door itself? I'm sure it's something simple but my way is too complex i'm sure user added image


Last edited by mrmacca; 16-10-2002 at 03:18 AM.