Hi! I know how to use UV texture editor with polys, but I just wanted to know how different is from texturing in subdiv.But thanks for you time. Well I decided to do everything from the start, but another problem showed up in the end, just when I thought that all I have left is painting the texture. I put different shader for different faces and the problem is that the snapshot shots everything inside 0,+1.0 UV cordinates,so if I want to shot different parts separatly I have to move them inside pozitive value of UVs (0,+1), even though I hide all faces beneath it still shots all the faces! Sorry for bothering you!