If you're using Hair in Maya 6 it's probably because it's pFX, so you'll need to convert it to polys... Not sure how to do this though...
EDIT: You could probably also render the hair by itself using another renderer (like Maya Software or so) and then composit it together with the rest of the image/animation...
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"