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# 4 23-11-2007 , 12:57 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
well of course you could model it with curves and lofts or extrudes of nurbs. this kind of object I´d model in polys tho. but like bendingiscool said you could also use zBrsuh. this might be easier since you can just use a hightMap or just z-paint it ZB and export a higer resolution geometry from zBrush into maya.

nurbs modeling might be a mess here.. at least for me.


everything starts and ends in the right place at the right time.