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# 2 09-02-2010 , 06:13 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
One way to do it is to simply create a NURBs plane and map a file texture to it as your reference. That way you can move, scale, do whatever to it as it's actual geometry. Hope that helps.


-stwert

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