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# 4 07-03-2005 , 09:27 PM
Velusion's Avatar
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Join Date: May 2004
Location: Utah, USA
Posts: 369
I think that if you have the IK/FK blend option turned on and you move the IK handle to pose a joint, the FK sleleton position will stay behind since you didn't move it. The visible FK skeleton isn't an actual skeleton, it just represents the FK position. You can move the IK and FK skeletons then keyframe from IK to FK to get the best of both worlds when animating.