Thread: Texture baking
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# 5 19-05-2008 , 04:55 AM
DJbLAZER's Avatar
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Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
However if I'm satisfied with how the render look if would be freakin dandy to render bake everything in one go.

And I don't get the results expected.

Here's an "global illumination only" baking.

What's up with that? I checked the UV layout and the mesh and there's no strange geometry or normals from what I can see.

And how do I render out the shadows only?

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