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# 1 20-01-2010 , 03:08 AM
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Join Date: Dec 2009
Posts: 56

Is misss_fast_skin a separate shader from Blinn/Phong/Lambert?

Hi guys

I have a simple sphere mesh in Maya 2008. In my Hypershade, I create a Lambert and a misss_fast_skin shaders. I first MMB drag the Lambert to the sphere object and render and get the results. I then MMB drag misss_fast_skin to my sphere and render and get a different rendering. Does this mean the misss_fast_skin replaces my previous Lambert shader?

Also I want to create some surface textures using misss_fast_skin using Maya's Fractal. Do I click the button to the right of Bump Value and then select Fractal from the Hypershade material choices that come up? What about the other attribute Bump Depth ? What does it do ?

Thxs a million!