I see what you mean, might be a good practice, but for efficient sculpting it is always good to start from a base mesh that supports the final product. I use subdivided cubes sometimes in other applications to get an all quad sphere, but in general I try to come close to the final shapes from the start. Saves you time and you avoid a lot of unnecessary stretching of the toplogy. Anyway, result is pretty neat, keep it up!!! TDW