Thread: ultimate newbie
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# 2 30-12-2005 , 06:36 PM
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Yop GreenT,


Your problem interests me as i'll soon have some HighPoly trials from NURBS. Well, here's a screenshot of what I quicly tried here (.mb also attached)


Select Surface1 ... select Surface2 ... Nurbs>Attach surfaces.

Within the option box, check the option "Connect" rather than blend. If you leave Attach Method to Blend, your two surfaces will “melt” together rather than rigidly connect (can be handy if you want a more organic surface though).

Be also aware of the fact that attaching Nurbs from which ones isoparmsCount are different will lead in kinda drastic raise of the "final-polycount" (in case you finally convert to polys). So, as in my scene, always try using same nurbs curve as base for an extrude shape. This will prevent auto-isoparm-insert during process.
You can also use the rebuild surface to optimize your nurbs.
And last but not least, "Reverse Nurbs Surface" helps in telling to maya which (start or end) connects to the other nurbs (start or end).

user added image

As you can notice, mine is quite same as yours, except I inserted some more isoparms, then deformed part of the hulls. well, rough pipe tubes for a nice shisha I would say LOL

>> this also to remind ya about the next step in your case. Choosing CONNECT (attach option box) will generate a direct flat and simple "tube". Insert isoparms is your friend in this particular case user added image

1/ Right-click the nurbs surface you want to add isoparms
2/ select Isoparms
3/ dragAndDrop a new isoparm from a U, V or U-V cross iso to create the one needed. I mean you can add isoparms in both directions and even add a cross isoparm directly.
4/ Use shift if you want more iso to be inserted.
5/ When finished >> Nurbs curves : insert isoparms

Reshaping your Nurbs Surface is then quite easy trough the Hull Control. Right-click on Nurbs Surface, select Hull.
Then, by selecting hulls segment, you can move, rotate or scale it as needed.

Powerfull but more organic tool is the Nurbs Sculpt Tool
(Precisely the same as Poly Sculpt Tool) except it relies on surface points rather than on vertices.

>> my test scene (v7) : My scene HERE (v7)


Cheers belgian mate user added image

(lucky we got our beers up here :bandituser added image