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# 1 01-06-2006 , 08:57 PM
Registered User
Join Date: Jul 2005
Location: Texas
Posts: 23

Rigging: Armor and the like

A little about my problem:

I have been modeling for a good amount of time now. I can farely easily model what I want quickly. However, there comes a time when I wish to turn one of my many puppets into a nice/mean living and breathing creation. While I can sweat out keyframes with the best of them, I cannot, to save my life, create a rig that moves anything but a single skinned mesh.

I now have such a problem again. I have a Character, full with skeleton systems and the like. However, this particular character has still armor, something that is not supposed to bend or deform as much as skin and arms. How would I go about rigging these pieces that do not deform, but still move with the character?