walk cycle - actually moving the model
Hello!
I just watched Kurt's tutorial (which is great by the way!) and built a walk-cycle similar to his. Now how can I make him move?
My idea was to key the translateZ attribute of the Skelly node. But then I'd have to set a key almost every frame by hand. Is this really the way to go?
I was thinking about some kind of an expression that drives Skelly's translateZ according to the foot movement. Is that a good idea or should I key it manually?
Thanks for any advice!
greetings,
Dvdmaster