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# 1 17-11-2007 , 06:25 AM
Eelco's Avatar
Registered User
Join Date: Oct 2004
Location: In my dreams
Posts: 152

un-bake UV mapping?

Hey all,

I imported an XSI model into Maya and want to modify it and give it new textures. Though the model's UV mapping is 'baked' ... i guess. Never done any baking before, but whatever new UV projection I apply, it does not affect the model. Any idea how to un-bake the UV mapping?


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